From f94e0e84784791dbab2915280bc384ccecb527d8 Mon Sep 17 00:00:00 2001 From: Harri Lahtinen Date: Wed, 28 Aug 2019 17:05:19 +0300 Subject: [PATCH] deleted modesetting and uninstalled xf86-video-intel --- .config/compton.conf | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/.config/compton.conf b/.config/compton.conf index 0d17f2b..93618ab 100644 --- a/.config/compton.conf +++ b/.config/compton.conf @@ -44,7 +44,7 @@ glx-no-stencil = true; glx-no-rebind-pixmap = true; # Damage -use-damage = false; +use-damage = true; # GLX backend: GLX buffer swap method we assume. # Could be undefined (0), copy (1), exchange (2), 3-6, or buffer-age (-1). @@ -56,7 +56,7 @@ use-damage = false; # Useless with --glx-use-copysubbuffermesa. # Partially breaks --resize-damage. # Defaults to undefined. -glx-swap-method = "3"; +glx-swap-method = "undefined"; ################################# # @@ -218,7 +218,7 @@ refresh-rate = 60; # opengl-swc: Try to VSync with SGI_swap_control OpenGL extension. Only work on some drivers. Works only with GLX backend. Known to be most effective on many drivers. Does not actually control paint timing, only buffer swap is affected, so it doesn’t have the effect of --sw-opti unlike other methods. Experimental. # opengl-mswc: Try to VSync with MESA_swap_control OpenGL extension. Basically the same as opengl-swc above, except the extension we use. # (Note some VSync methods may not be enabled at compile time.) -vsync = "opengl-mswc"; +vsync = "opengl-swc"; # Enable DBE painting mode, intended to use with VSync to (hopefully) eliminate tearing. # Reported to have no effect, though.